#pragma once

#include "../Common.h"
#include "../Chess/Board.h"
#include "../DirectX/Mesh.h"
#include "FieldMesh.h"

namespace Game
{
  class BoardMesh : virtual public DirectX::Mesh, virtual public Chess::Board
  {
  public:
    BoardMesh(MeshDesc* data);
    virtual inline ~BoardMesh() {};

    virtual void Refresh();
  };
}